![]() ![]() It also received a sequel in 2009, titled Wii Sports Resort, and an updated remake for the Wii U in 2013 (as Wii Sports Club). The game was later re-released outside of Japan in May 2011 as part of the "Nintendo Selects" label. It also integrates with the system's Message Board to track player performance. It is the first game to utilize Nintendo's "Mii" player avatars from the system's Mii Channel, allowing players to use their crafted Mii to represent them in-game and to save their personal stats. It also features numerous unlockable training mini-games for each sport and a built-in daily "fitness age" test (Wii Fitness) that tracks the player's balance, speed, and stamina in randomly-selected training mini-games. Aspects of each sport, such as the throwing of a ball or the swinging of a club, are mimicked using the Wii Remote (with the Nunchuk attachment also being used in the Boxing mini-game). Making use of the motion-sensing capabilities of the Wii Remote, Wii Sports includes simplified simulations of five different sports: tennis, baseball, bowling, golf, and boxing. In regions outside of Japan and South Korea, the game was included as the system's pack-in game. You can sometimes use this to your advantage.Wii Sports is a sports-themed mini-game collection developed by Nintendo EAD and published by Nintendo for the Wii (as a launch title) in North America (on November 19, 2006), Japan (on December 2, 2006), and Europe (on December 8, 2006). If it skids off the ground then goes out of bounds, you'll reset where the Frisbee skidded off course. While sand traps will sometimes force you to throw a bit higher to clear the edge of the bunker, they won't impede you - nor will the "rough" grass at the side of the course. ![]() Trees and water present the greatest hazards in Frisbee Golf. ![]() Throwing it at a steep, high angle will make the Frisbee fall early and even backwards! Low discs will gain height as they travel - it's one of those magical properties of Frisbees. To throw far, it's crucial to throw a flat, level or low disc. If it's pointing towards you, it will make you fall short. If the wind is pointing forward, be prepared for it to carry your disc farther. You'll need to make tiny, tapping adjustments for crosswinds of 10 mph and under, but for over that you should move 20-30 degrees from your starting angle. If it's blowing left, throw to the right. Pro Tip: Beat every course on Three-Holes (there are six) with a total score of under par for each (-1 or lower) to unlock the mystery course called "Three Holes - Special."Īdjust for wind by positioning your throw against the wind. Obviously, the more time in the air, the more the wind will push your disc off course. Wind seems to affect the lighter discs more. So the 30 yd "putter" can be thrown about 40-50 yards if needed. While the game gives you averages for the distance the three Frisbees will travel, you can over- or under- throw them by about 1/3 of the average distance. Make sure to choose the recommended one or the one that best matches the distance you need to cover - it's often easier to overshoot, since throwing "softly" is difficult. The faster you flick, the farther it will travel.Ĭhoosing the right 'bee is crucial. This should feel natural, like tossing a Frisbee. To throw a Frisbee straight, a simple, small motion will do: just make sure the Wii-mote, which should begin pointing behind you while you hold it at your side, ends up pointing roughly at the screen at the end of the motion. Once you can confidently throw the Frisbee straight, everything else is just minor adjustments - you must adjust for wind and distance, specifically. You can get by in Frisbee Golf by learning one thing: how to throw straight.
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